Now Define Tomorrow...

Wed Mar 25 '09 10:54 pm

So maybe we have a different perspective on tomorrow, but I actually have a life away from this computer, unlike somebody. So after some brainstorming, I finally came up with an idea.
While I was playing Chrono Trigger I came up with a magic quest idea based on … Chrono Trigger. In Chrono Trigger, two or three characters can combine their attacks to form Dual or Triple Techs.

So I simplified the spell list into this:

Pick two:
Fireball 1 Bolt/Unlimited
Lightning Bolt 1 Bolt/Unlimited
Iceball 1 Bolt/Unlimited
Acid Bolt 1 Bolt/Unlimited
Magic Bolt 1 Bolt/Unlimited

Pick two:
Hold Person Unlimited
Wounding Unlimited
Heal Unlimited
Mend Unlimited

So an example is that one person with Fireball and one with Wounding would be able to cast it on a weapon, creating a Fire Sword or a Cauterizing Sword, which prevents wounds inflicted by this sword from being healed.
I made an entire list of this, but I am feeling too lazy to post it now. Rest assured you won’t have to wait till june before hearing the melodius sound of my voice, or whatever.

Now Define Tomorrow...

Wed Mar 25 '09 10:54 pm

So maybe we have a different perspective on tomorrow, but I actually have a life away from this computer, unlike somebody. So after some brainstorming, I finally came up with an idea.
While I was playing Chrono Trigger I came up with a magic quest idea based on … Chrono Trigger. In Chrono Trigger, two or three characters can combine their attacks to form Dual or Triple Techs.

So I simplified the spell list into this:

Pick two:
Fireball 1 Bolt/Unlimited
Lightning Bolt 1 Bolt/Unlimited
Iceball 1 Bolt/Unlimited
Acid Bolt 1 Bolt/Unlimited
Magic Bolt 1 Bolt/Unlimited

Pick two:
Hold Person Unlimited
Wounding Unlimited
Heal Unlimited
Mend Unlimited

So an example is that one person with Fireball and one with Wounding would be able to cast it on a weapon, creating a Fire Sword or a Cauterizing Sword, which prevents wounds inflicted by this sword from being healed.
I made an entire list of this, but I am feeling too lazy to post it now. Rest assured you won’t have to wait till june before hearing the melodius sound of my voice, or whatever.

Schools of Magic Part 2

Fri Jan 2 '09 10:09 pm

Yesterday I posted about the Amtgard Schools of Magic. Here are mine.

Categories

Elemental Alignments
Dark – Creates evil effects like property destruction.
Flame – Creates effects of fire and heat. Obviously.
Frost – Controls cold, ice or makes it snow. Cool.
Nature – Storm magic from the ground. Like trees.
Sorcery – Effects that are pure magic or don’t fit in any of the categories.
Spirit – Magic that protects or controls life. Whatever. Isn’t the best defense a good offense? Or something like that.
Storm – Nature magic from the sky. Like lightning.

Magic Effects
Attack – The spells that make bad guys die.
Control – Controls the enemy.
Enchantments – Helps your team to kill the enemy easier.
Neutral – Magic that doesn’t fit or kill the enemies.
Subdual – Subdues the enemy so you can kill him later or easier.

Read More (3 more paragraphs)

Schools of Magic

Thu Jan 1 '09 10:28 pm

In Amtgard there are eight schools of magic, each naming the basic effect it has. There is

Control: controls the mind, will, or senses of the target.
Death: an effect whose consequence is death or the withering of a body part.
Flame: produces heat, fire, or lightning.
Neutral: magic that is neutral in terms of its School. They cannot be dispelled.
Protection: causes the target to be protected in some way.
Sorcery: effects that are purely magical in nature or somehow affect magic itself.
Spirit: an effect that has to do with the forces of life.
Subdual: causes the target to be subdued in some manner.

I have some slight changes. To be added tomorrow.
Oh and, Happy New Year.

Amtgard Warriors

Fri Dec 5 '08 12:54 pm

Some people dislike warriors because most people think they have nothing interesting or special. In amtgard this is not true, warriors are just the front line grunts that hold the line so the wizards and archers can actually beat the crap out of everyone. They do have the ability to repair their items and make them stronger, keeping me from calling them totally useless meat shields… For now.

Class Names

Wed Dec 3 '08 9:40 pm

Everybody loves to make up different names for their classes in RPGS, in pretense of having any individuality at all. The basic is replacing
Fighter with Warrior, but then you do all sorts of stuff like replacing Ranger with Scout or Hunter. Cleric is sometimes replaced by the name Priest but both generally mean the same thing, A Cleric is different from the more noncombat Healer however. The Rogue however is very widespread in meaning, ranging from Thief/Robber type to Ninja/Assassin type.

Welcome to Taoville

Wed Dec 3 '08 9:22 pm

When I was younger, I invented a game that I called Taoville. It was a battling game with ideas taken from just about everything I thought was interesting. It eventually evolved into a crude sword-fighting game with sticks. I was introduced to the game Amtgard, and Taoville has been put on hiatus while I take some ideas from Amtgard and improve on them. This blog is so I can put down ideas and adjustments to both the game of Taoville and Amtgard. If you have the patience to listen, Congratulations.

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