Schools of Magic Part 2

Fri Jan 2 '09 10:09 pm

Yesterday I posted about the Amtgard Schools of Magic. Here are mine.

Categories

Elemental Alignments
Dark – Creates evil effects like property destruction.
Flame – Creates effects of fire and heat. Obviously.
Frost – Controls cold, ice or makes it snow. Cool.
Nature – Storm magic from the ground. Like trees.
Sorcery – Effects that are pure magic or don’t fit in any of the categories.
Spirit – Magic that protects or controls life. Whatever. Isn’t the best defense a good offense? Or something like that.
Storm – Nature magic from the sky. Like lightning.

Magic Effects
Attack – The spells that make bad guys die.
Control – Controls the enemy.
Enchantments – Helps your team to kill the enemy easier.
Neutral – Magic that doesn’t fit or kill the enemies.
Subdual – Subdues the enemy so you can kill him later or easier.

I changed the eight schools of magic into two categories. Elements and Effects. Each Spell has it’s own element and effect. Take the Fireball spell for example: Fireball would be of the Flame element and it’s effect is that it kills a person, categorizing Fireball as a Flame Attack.

Now imagine what you can do with the elemental alignments. I’ll show you. Tomorrow.

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